To say that Marvel’s Spider-Man 2 is one of the most hyped games this year would be an understatement. It’s the sequel to 2018’s Marvel’s Spider-Man, which sold millions. Insomniac Games dropped a new gameplay trailer, showcasing the various open-world activities that New York offers. As it turns out, regardless of frame rate, you’ll be enjoying ray tracing throughout.
In a new interview with IGN, director of core technology Mike Fitzgerald confirmed that the title would run at 30, 40 and 60 FPS while supporting Variable Refresh Rate (VRR) displays and 120 Hz. “The foundation for how we decide to render things is we like to have our resolution be dynamic, and then we have a pretty robust temporal anti-aliasing solution that lets us scale that up and down, do different dithering effects with materials and things in the scene.
“And what that means is we get to leverage, we get to take the players’ preference about how they want to play the game and also make sure we use all the features of their display in the console as well. So whether you have VRR television, 120Hz TV, whether you like playing at 60fps or 30 or 40, if you have 120hz TV, we get to tailor everything to best utilize that tech,” said Fitzgerald.
Regarding Marvel’s Spider-Man: Miles Morales (and even Marvel’s Spider-Man Remastered on PS5), he talked about the different graphical options. “We had Fidelity Mode, which had the full 4K in ray trace reflections, and then we had a performance mode which turned the ray tracing off and rendered at a lower resolution. And then we were able to add, I think around launch, if not just after the performance RT mode as we called it, which was trying to be the best of both.”
With Marvel’s Spider-Man 2, Insomniac sought to
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