It is a truth universally acknowledged that Insomniac Games never disappoints. Practically every title the Burbank studio touches turns to gold, and there was never going to be a question about Marvel’s Spider-Man 2’s quality, was there? If you’ve read our preview, you’ll know we’re already besotted with the open world, which is now little over a month away.
One detail that’s being shared around is, like most PS5 games, the sequel will have multiple graphics options: 30fps, 40fps, or 60fps. Obviously, these configurations will all offer various levels of visual quality and resolution, but one consistent theme between them is that they’ll all have ray tracing. Yes, you read that right – ray tracing at 60fps!
Director of core technology Mike Fitzgerald explained to IGN: “For this game we're really able to deliver [ray tracing] as a baseline performance mode. There's no mode of this game that has the ray tracing turned off, no need for it. We've really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.”
Incredible!
A true PlayStation veteran, Sammy's covered the world of PS gaming for years, with an enormous Trophy count to prove it. He also likes tennis games way more than you.
Honestly this'll be the only time I ever really use ray tracing because of the skyscrapers back in the first game having terrible reflections.
This really shows NEXT GEN gaming is here and now! No need for a PS5 Pro and can’t wait to see what other games the studio delivers on like Wolverine
Am-acing news.
The trade off is 60fps runs at 480p
That’s awesome can’t wait to see how it plays and looks
Can't wait for this. 60fps mode is always and will always be my go to since
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