Marvel’s Spider-Man 2 is a beautiful game, you only have to check out a trailer or gameplay video to confirm that, but we haven’t heard many specifics about what kind of visual modes the game will offer. Well, in a new interview with IGN, Insomniac’s director of core technology Mike Fitzgerald basically spilled the beans on what we can expect.
According to Fitzgerald, Spider-Man 2 will offer a 30fps “Visuals” mode, 60fps “Performance” mode (I don’t know exactly what Insomniac will label these modes) and a 40fps high framerate mode for those with 120hz screens. VRR will also be supported. Fitzgerald doesn’t specify what the resolution on these modes will be, but none of them will be completely locked, as he says Insomniac “likes to have our resolution be dynamic and then we have a pretty robust temporal anti-aliasing solution that lets us scale that up and down.”
One thing players of Spider-Man 2 won’t have to concede on, regardless of visual mode, is ray tracing. Unlike the vast majority of current-gen console games, Spider-Man 2 doesn’t look for extra performance by turning ray-tracing off – it’s included in every visual mode.
“For this game, we're really able to deliver [ray tracing] as a baseline performance mode. There's no mode of this game that has the ray tracing turned off. There’s no need for it. We've really figured out how to deliver what we feel like is the right Spider-Man picture and visuals and we want to make sure every player is seeing that.”
Nobody makes the PS5 sing quite like Sony’s first-party developers, and Insomniac is arguably the most technically accomplished PlayStation studio, so Spidey ought to be a polished experience. If you haven’t been keeping up with Spider-Man 2 recently, Insomniac
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