The upcoming Marvel’s Spider-Man 2 video game has many fans eager to dive into it. We’re set to receive this new game from the folks over at Insomniac Games next month. New York City looks impressive if you’ve been following this game’s marketing materials. Fortunately, if you enjoy visuals and ray tracing, you’re in luck. It looks like the development team managed to get this game to a point where there is no need to turn off ray tracing. Today, we’re finding out that ray tracing is enabled by default and won’t be switched off from a game mode.
Some video game titles that have launched over the past few years feature a few mode options. Essentially, players could pick between a performance mode that dials back some of the visual features to provide a smoother FPS experience. Meanwhile, if you enjoy visuals, there is a quality mode that offers better visuals through something like ray tracing while taking a hit to the FPS performance. However, don’t expect a mode in Marvel’s Spider-Man 2 that won’t feature a ray tracing setting disabled. This comes from a recent interview between IGN and the director of core technology at Insomniac Games, Mike Fitzgerald.
According to Mike, the developers had managed to deliver ray tracing as the baseline performance mode. So everyone will get to experience the picture and visuals the developers had planned for the game.
There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man picture and visuals and we want to make sure every player is seeing that.
Meanwhile, we did get some insight into what FPS players could set for the game. Thanks to a report from Tech Raptor, we’re
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