One of the big issues plaguing VR has been how insular it can be. When playing you’re inside and the world is outside, and while the Quest 2 had a low-res black and white camera it was little more use than a way to not bump into things when outside of the user-defined play space. One of the Quest 3’s biggest upgrades is to the camera system, though, which now works at a decent resolution in full color, and that means the flood of mixed reality games is just about to start. New games are on the way while existing ones are getting updates, and one of the first is the excellent music game Synth Riders.
The way mixed reality works in the Quest 3 is that it scans the room to create a play area that maps to the walls floor, ceiling, and any tables or other objects you may have. The play area is a 3D construct any MR-enabled game can draw on, mapping its required visuals to the available dimensions. In the case of Synth Riders, it works by blowing holes in your walls and ceiling where the game environment peeks through, with the game playing as normal from there. The 3D nature of VR makes a convincing show of the note lines streaming in from a portal into a gaming space, and the special green and yellow notes cause the portal and room to pulse with every hit.
Other than that it’s the same old Synth Riders, but that’s still one of the best music games around. The notes come flying towards you at speed and you need to touch them with either hand, pink on one side and blue on the other. Green is a wild card, you can use either hand so long as you complete the sequence with it, while yellow notes are for both hands at once. Sometimes the notes are linked by rails, which you want to keep your hands on for the duration as
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