Fatshark said it would continue to support Vermintide 2 after the launch of Darktide and has done just that, with additions like new free levels and remastered levels from the original Vermintide. Next up, pyromancer Sienna will finally get her fourth career: the necromancer.
Each of Vermintide's other heroes has had a fourth career added as DLC, with Kruber getting the option to become a grail knight, Bardin an engineer, Kerillian a Sister of the Thorn, and Saltzpyre a warrior Priest. We've been waiting a while for Sienna to receive a similar treatment, and design director Joakim Setterberg explained why in a recent dev blog. «Looking at the career designs it was clear that the Necromancer would be the most complex class of the bunch,» he wrote, «and that it made most sense for it to go out last»
What makes necromancer Sienna so complex is that she can summon skeletal minions with her career skill, Raise Dead. «Sienna's skeletons are actually rather like a friendly faction of their own,» Setterberg went on, «sharing behavior and movement with Vermintide's enemies. That meant a lot of work, both from a pure visual and combat behavior perspective but also balancing their presence and relative player positioning so that they didn’t end up being too noisy or obtrusive. It also meant a lot of bug fixing.»
Hinting at what's ahead, Setterberg mentioned that «having done the groundwork we now have a bit of tech in place for enemies fighting enemies. We're pretty excited toying around with that for the future.» In response to a comment on the Steam forum asking if we'd see another new map or additions to the Chaos Wastes, Settererg replied, «Right now, it'll just be Necromancer, but we definitely have some things lined up in the
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