Having nerfed Diablo 4 XP rates at the start of Season 1, Blizzard is now dialing them right back up.
Diablo 4 hotfix 1.1.4 rolled out late last night, featuring one minor bug fix and one substantial gameplay adjustment. Under 'game updates', Blizzard says that it's increasing "experience gains for killing monsters across World Tiers 3 & 4." In WT3, you're getting 5% more XP than before, while in WT4 that's all the way up to 15%.
It's the kind of change that you might think would be proving popular, it's potentially having the opposite effect. While players seem pleased to see XP rates going up, they're less impressed by the fact that Blizzard is merely reversing changes it made at the start of the season. Back in July, the reward for killing monsters that are a higher level than the player was nerfed significantly.
Pre-Season 1, killing a monster even one level higher than you offered 15% more XP than killing one at the same or lower levels. At two levels, the bonus was 20%, and at three or more it was a 25% boost. After Season 1 dropped, that dropped to 1.5% and 3% for one or two-level discrepancies, and you'd have to be ten levels below a monster to get the 15% bonus initially available at a three-level gap. World Tier level offsets were also hit, compounding the issue for many players.
The XP yo-yo hasn't gone unnoticed by players. In the comments beneath a post highlighting the hotfix, there's some notable cynicism from players who have noted the changes' proximity to each other. One player describes it as "they nerf something good in one week to spend the next four months slowly buffing it back and calling it an update or a hotfix, when it was fine four months ago."
Despite a pretty good launch back in June, Diablo
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