When the treatment for a particularly nasty condition involves patients being sent into a ‘boning chamber’, you know you’re in for a good time. And the fact that this is featured in Galacticare tells you a fair bit about what this game is – an intergalactic riff on Theme Hospital and Two Point Hospital that has the same sense of pun-filled humour (just not usually quite so risqué).
Where most hospital management sims will have your doctors with their feet firmly on the ground, Galacticare shoots you up into outer space to tend to the ailments and needs of a wide variety of alien races.
This is where Galacticare really shines, with seven different species that all stand in stark contrast to one another, and each on having specific traits, such as preferring well-maintained rooms or being pretty sanguine about long queues. From giant insectoid Xill to small and furry Tenki, hand-walking Kouber Baly, and even beings that look like voids of stars, they’re all thoroughly distinct in terms of visuals.
Because of that, Brightrock Games describes the aliens as being more of a canvas onto which the different diseases are painted, with the vast majority of illnesses and maladies being intra-species. When you consider how different they are in terms of size and attributes, that’s not too far off having to do seven times the work for each condition, even (or especially) when that condition means that bones and brains are exposed to the outside world.
So that boning chamber, eh? What’s that really about? Well, it’s not going to see the game getting an R rating or having to break out pixellation effects, that’s for sure. It’s actually not smutty in the slightest (outside of the name), as patients step into the room to have their skeletal
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