There's a world somewhere on an alternate timeline where is simply the latest part of one of the biggest monster collector/battlers in its genre. The earliest iteration of the franchise was full of charm and surprisingly exciting gameplay systems that arguably rivaled at the time; unfortunately, a much less smooth timeline featuring scattered releases quickly made the spin-off series feel like it would be relegated to a bunch of «what-if» and «forgotten gems» lists.
That's what makes such an important release. It's on a system that's perfect for the genre — offering some open-world potential that recently embraced, for instance — and the slew of monster collectors available on the market to varying levels of success proves there's room for more than one series in that space. After a recent hands-on with the upcoming RPG, it's obvious that is positively brimming with potential — and if it makes good on it, it could finally establish as a fruitful, more frequent spin-off from the popular IP.
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Something that immediately benefits is the way it connects with the larger universe of the franchise. Psaro, the main character, is a younger version of a popular villain, and the exploration of this backstory will be inevitably pretty appealing to those who closely follow the series. While the hands-on session didn't shed much light on the narrative, Psaro has been cursed with being unable to harm monsters directly — instead, he needs to employ the services of other monsters to do that for him.
What unfolds appears to be a fairly routine RPG storyline, at least in the early areas. Our exploration of the in-game world was limited to an area made out of
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