13 years after the launch of its predecessor, Alan Wake 2 finally continues the story of gaming’s favourite haunted novelist. But the sequel is expanding more than just Alan’s tale. This game is the third entry in the Remedy Connected Universe, an idea that will see the Finnish studio’s works overlap, connect, and influence each other.
For IGN First we spoke to Sam Lake, creative director of Alan Wake 2 and Remedy’s beloved storyteller, to learn more about the Remedy Connected Universe and how the studio’s games have always been linked in weird and interesting ways.
Remedy Entertainment has been in business since 1995 and has created five different worlds over the years. But while this new connected universe will unite Remedy’s games, not everything the studio has made will be included.
“It is very clearly Alan Wake and Control, because they are Remedy’s own IPs,” Lake explains. “Quantum Break and Max Payne, out of our earlier games, are something that we do not have or control, so they are not really part of this.”
“Looking back to before we had the Universe established, we do love to put Easter eggs and nods and winks and echoes of our previous works in,” Lake says. “So on that level we can kind of have fun with certain mentions [of our other games], but fundamentally Remedy Connected Universe as it is now [is] Control, Alan Wake. And certainly we have plans in the future to keep expanding this idea.”
As previously mentioned, Alan Wake 2 is the third game in this connected universe. But it’s also sort of the second. See, back when the original Alan Wake launched the idea of the RCU simply did not exist. Fast forward nine years, though, and Remedy released the first true Remedy Connected Universe game, which
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