Baldur's Gate 3 is excellent. Historically excellent, in fact, but it's not without its flaws. The first of these, of course, is that Astarion was not voiced with Neil Newbon's original Brummie accent, but the game's awkward inventory system is a close-run second. I don't know about you, but I probably spent at least a couple of hours of playtime standing stock-still in camp, desperately trying to give my chaotic inventory and those of my allies some semblance of organisation. It never worked.
The third patch for the game tried to ameliorate that a bit, implementing a new «Shared Stash» system that took important quest items away from party members when you dismissed them and placed them in your inventory. It's not much, but it does mean you don't lose track of your severed clown torso because you happened to dismiss the party member carrying it without thinking. But there's a problem.
As spotted by GamesRadar, the system seems to be affecting objects that aren't quest items, and it's driving players up the wall. Alongside your quest-related ancient artefacts and harlequin limbs, the shared stash is also dumping all your companion's alchemy pouches, camp supply packs, and keys on you whenever you boot them from your gang. Usually, the effect of this is to seriously encumber you, meaning you have to go through your inventory, find the offending items, and transfer them to camp or to your remaining party members. Pretty tedious.
«My MC has low carrying capacity and she gets encumbered every time I send a party member back to camp,» says Reddit user Blindspy4, lamenting that «At least one of my party members has a piece of armor that gets taken off every time I make him wait at camp too.» Calling the experience «Very
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