It can be hard to keep track of 's quests. For one thing, there are just so many of them. United Colonies, the Crimson Fleet, Ryujin Industries, Freestar Collective, and Constellation — all have their benefits, their promises of reward, and a long line of generically named, easily confused side quests that could start to blend together after a while. It can be difficult to decide which faction to join first, but after joining them, it can be even harder to keep their often converging quest lines straight.
Variety is nice, but the mountain of tasks that piles up on the Missions screen quickly gets overwhelming. A player can end up so torn over what quest to do next that they wind up not doing anything at all. That goes double for those who aren't rushing to New Game Plus in , taking the time to complete as many side quests as possible without locking themselves out of any available content. And it's not just the amount of content that causes problems — it's the way many of 's side quests are presented, too.
Related: You’re Probably Sitting On A Goldmine In Starfield & Don’t Even Know It
In short, 's quest descriptions often don't tell the player where to go. The worst offenders are Activities, a category of mini-quests most often picked up when overhearing pertinent NPC chatter. Sometimes, they'll be unlocked through more involved conversation, but new Activities most often pop up on the Missions screen when least expected. They usually involve just a single step, like talking to an NPC or finding a particular object. Completing that step almost always leads directly into a larger quest.
Activities are a way for players to continuously, unconsciously pick up side quests in without having to talk to every single person in
Read more on screenrant.com