Starfield director Todd Howard says that Bethesda's sci-fi RPG was «intentionally» designed to be played for a long time and that he expects to still be working to update the game for the next five years.
In a recent interview with The AIAS Game Maker's Notebook Podcast (via GamesRadar) Insomniac Games CEO Ted Price asked Howard whether he thinks that games are getting too big as we've continued to see over the years with the rise of sprawling open-world adventure games.
Howard responds by saying that he thinks it «starts with the developers» and the technology, suggesting that studios want to utilize the latest hardware to push the boundaries of how big their games can be.
«The scale of games, I think, I'd have to go back and look,» Howard said. «How big were things before? The one thing I have noticed is, because more games are played for a long time, they're 'live,' the ability to update them over time creates games that people are playing right now that have been around for a long time, gotten years and years and years of updates, and that creates an expectation.
»When I'm going into something new, how does this compare with a mature game that I've been playing for a while?"
Skyrim is one of Bethesda's most-played games to this day thanks to its open-world exploration, replayability, and the dedicated fanbase and modding community. Howard uses it as an example of how, even 12 years later, the game is still doing exceedingly well for the company in terms of players.
«Even a game like Skyrim – which if you look at it at launch was still a really, really big game – if you look at it today with add-ons and mods it's a much bigger game. It's still a game that's played 12 years later in large numbers for us. I think if you
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