Like many interesting side quests in , is a fun, small adventure that introduces you to interesting characters and offers unique rewards for engaging with the larger world. This story bridges both Act 1 and Act 3 of the main adventure, taking you into the city of Baldur's Gate itself. Tough fights and even more difficult choices await those who pursue this small but intriguing piece of the game.
To begin, travel to the Zhentarim Basement in Act 1, the headquarters of a criminal organization that you can reach by pursuing the quest. If your character happens to know Detect Thoughts, you can learn the password to get into this place from the NPC Salazon, who guards the area. Whatever method you use to enter this hideout, you'll find the artist by talking to someone named Brem.
Related: Baldur's Gate 3: Hardest Secrets & Hidden Things To Find In Act 1
Once you start talking to Brem in the Zhentarim Basement, he'll mention how he can force the organization's pet artist to paint you and your party. This will lead you to ask more about this supposed painter, including how they got captured through some dialogue choices in. Brem will offer to trade the artist Oskar Fevras for a good amount of money, which could give you a few options.
Speaking to Oskar before Brem will lead to the artist offering you double whatever you pay for his freedom from a mysterious «patron» that Oskar claims can give you great rewards later.
While you could certainly pay the total 1,000 Gold price Brem wants for Oskar, you have Persuasion, Intimidation, and even a Rogue class-specific dialogue prompt that could make this process much easier. Any custom character in with a high enough Charisma stat can use these extra options to convince Brem to simply
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