has generated its fair share of myths since its release, but it doesn't take too much work to prove many of them wrong. As a role-playing game attempting to emulate the experience of infinite possibilities, features a wide variety of unique ways to interact with its world. Consequently, it's not very surprising that room for misconceptions arises easily, but that doesn't mean that they should be allowed to linger.
Many myths can prevent players from exploring all the game's possibilities, instilling a fear of repercussions for taking certain approaches that may not actually have consequences. Others do the opposite, establishing a safety net that isn't actually there. Some of the biggest myths have been disproved by notable YouTubers, while others can be debunked in different ways. Knowing which common impressions of the game are actually founded on nothing helps unlock the full potential of a campaign while avoiding certain frustrating pitfalls.
Related: Baldur's Gate 3 Review In Progress
Enemies turning invisible in the middle of combat can make for a frustrating encounter, seemingly rendering many attacks useless without a See Invisibility potion. The go-to response is often to whip out a convenient AOE spell and cast it in the estimated vicinity of the enemy, revealing their location when they hopefully take damage from the attack. If the party already has a good read on the location, however, it's actually possible to hit invisible enemies with standard ranged attacks as shown by Proxy Gate Tactician on YouTube (who's also busted some the other myths below), although melee swings will still miss their target.
One holdover from the Early Access of is the idea that the game enforces a party lock after Act 1, where
Read more on screenrant.com