has continually surprised and delighted in how reactive the game's events are to player input, and one incredibly unlikely ending scene shows just how dedicated the development studio was in including as many eventualities as possible. Developer Larian Studios has truly set a new, very high bar when it comes to the roleplaying genre; even seemingly small choices can have rippling effects throughout the game's depiction of the Sword Coast. 's ending changes primarily based on obviously major choices and the outcome of companion quest lines, but a bit of errant magic can result in a truly unique conclusion.
[Warning: The following article contains minor spoilers for Baldur's Gate 3.]
Eschewing the real-time-with-pause combat of its predecessors in favor of a turn-based system pulled directly from its fifth edition inspiration, is a game steeped in player agency at every turn. Both in and out of combat, players influence both NPCs and the world at larger scales while navigating an incredible number of sprawling and interconnected quests. Careful players are generally able to set up their desired outcome, but even the best-laid plans can take an unforeseen turn at the eleventh hour if Wild Magic is involved.
Related: «An Iconic, Engaging Mess Of Brilliant Ideas»: Baldur's Gate 3 Review
A Reddit post from user gwiguig shows that there is potential for Wild Magic to derail the ending cutscenes of in hilarious fashion. According to the post, a Wild Magic surge was triggered on the final spell cast to defeat the last boss, which turned the entire surviving party into cats and dogs. What followed was the cutscenes the players would normally see given their choices throughout the game, including a romantic scene between Gale
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