FromSoftware rolled out a new update for Armored Core 6: Fires of Rubicon on Monday, and players who threw in the towel when they hit the game’s first major skill check might want to revisit that boss. The developer has made Balteus, the game’s demanding missile-spraying machine, slightly easier.
Armored Core 6’s new patch also buffs a long list of early-game weapons, which also should make Balteus (and other aspects of the mech game) less difficult. Various assault rifles and machine guns have had their attack power boosted and their reload times decreased.
In general, patch 1.02 is focused on buffs — don’t worry, your trusty Zimmerman shotguns haven’t been touched — and some adjustments to bosses like Balteus, the Sea Spider, and CEL 240. That trio of end-of-chapter boss battles has given players some humbling moments, forcing them to rethink their AC builds and serving as major roadblocks to progress.
According to data miner King Bore, Balteus’ homing missiles are slightly less accurate and CEL 240 does less damage with certain attacks following the patch. Sea Spider now takes more damage from all types of weapons, but is now much more vulnerable to energy and explosive weapons.
These types of balance adjustments to bosses aren’t uncommon for FromSoft; the Elden Ring developer tweaked many of the elements of that game, including famously nerfing Starscourge Radahn, and buffing spells and weapons when players relied too heavily on certain builds.
Read on for the full list of balance adjustments and bug fixes for Armored Core 6: Fires of Rubicon.
Weapon Unit balance adjustments:
Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.
The version number of this update
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