Death always caused problems in the ancient world. If a long-lived and competent ruler died, you could bet that after a few generations you’d end up with someone either incredibly incompetent, an insane tyrant, or a contested lineage and power vacuum. Needless to say, that would pretty much inevitably lead to out and out civil war.
https://youtu.be/ftntuRG2yn4
That’s roughly what happens in Total War: Pharaoh, with the campaign starting off in 1200 BCE with the Egyptian New Kingdom era set to come to a close during the Bronze Age collapse. As Pharaoh Mernephta breathes his last breaths, it leads to a power struggle between his children – the rightful heir Seti II and his sister Tausret – rival king Amenmesse, and an upcoming military wonder kid Ramesses III. Even as they squabble over who gets to be the next Pharaoh, the world around them is changing, the Hittites to the north looking to grow and challenge Egyptian supremacy, the Canaanite city states looking to show their own collective might, and the mysterious Sea People arriving at the shores to raid and tear down everything in sight.
The campaign starts a little before all of this kicks off, giving you a chance to find your feet before the old Pharaoh dies and the real battle for supremacy occurs. As will be familiar from other Total War games, that means Ramesses starts off with a fairly small region under his control and some weaker neighbours that should be relatively easy to dominate within the opening few turns.
Delving into the real time battles once more, and there’s some good evolution and changes to see and take advantage of here, with each ruler and faction having their own particular strengths and tradeoffs. Ramesses comes with smaller, but more elite units
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