Ascendant Studios, the developers of EA’s first-person-shooter-with-spells Immortals of Aveum, has laid off dozens of staff just weeks after the game’s release.
Immortals of Aveum released less than a month ago on August 22nd, as Ascendant’s first game. The studio was founded back in 2019 by former Call of Duty and original Dead Space creative director Bret Robbins and largely made up of other industry veterans with experience across games from Halo to BioShock.
Around half of Ascendant’s 80 to 100 staff were laid off on Thursday, with one former worker telling Polygon that Immortals’ “poor sales” were behind the move. Another said that multiple people had already been laid off following the game’s launch.
In a statement posted to X, Robbins confirmed that around 45% of the team had been laid off this week.
“This was a painfully difficult, but necessary decision that was not made lightly; nevertheless, we have to make this adjustment now that Immortals of Avenum has shipped,” Robbins wrote, saying that affected staff would receive "comprehensive severance packages and job placement assistance".
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Immortals of Aveum released as an EA Original, the publisher’s label for titles from independent studios. Despite a fairly prominent marketing campaign and appearances at the Game Awards, it garnered mixed reviews from both critics and players alike, with criticism aimed at its high tech requirements on PC and lack of individuality.
“There are shining moments where it's great fun, but it's let down by its FPS combat becoming too repetitive too early,” our own Alice Bell wrote.
On PC, that culminated in a lacklustre player base; its Steam player count peaked at just over 750 concurrent
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