Wilderfeast, the new tabletop role-playing game currently being crowdfunded on Kickstarter, has a curious little tagline: “You are what you eat.” It’s a game about hunting down gigantic monsters, eating their meat, and thereby gaining their powerful abilities through potent mutagenic effects. But this isn’t just another take on the popular Monster Hunter series’ epic set-piece battles, or an attempt to move in on Kingdom Death: Monster’s territory. Instead, creator KC Shi has clearly done her homework, leveraging her own love of ecology to spin clever mechanics into what could be your group’s next campaign.
The world of Wilderfeast, Shi told Polygon, is a post-post-post-apocalyptic take on our own planet Earth. So much geological time has passed, in fact, that the seven continents have reformed into the One Land, a Pangea-like supercontinent pockmarked by deep scars still visible after millennia of abuse. Making matters worse is the fact that the One Land has been overtaken by powerful megafauna, gigantic creatures like the kakwari, a 13-foot-tall descendent of the modern-day peacock sporting razor-sharp metal feathers, claws, and a beak to match. Making matters worse, some portion of its already deadly animal population has come down with the frenzy — an incurable disease that turns them rabid with hunger and rage.
“Players are only hunting frenzied monsters,” Shi said during a recent video call. “There is no other option but euthanasia for them. They can’t be cured, and if they are allowed to rampage, then they’ll harm the ecosystems they’re in and spread that disease to other monsters.”
The game will have four main phases, Shi explained. Free play will be the most common, with creativity, character bonding, and social
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