Dark Souls, and indeed, the rest of the FromSoftware’s hits, take dozens of longstanding game mechanics – like enemies that consistently respawn and the risk of losing all your XP when you die – and combine them into a new genre, the soulslike. Doom Eternal, meanwhile, is the high watermark for fast-paced, customization-driven FPS games, as you blast myriad demonic mobs and slowly improve your weapons, suit, and semi-supernatural abilities. Blending both these games, and also some elements from BioShock and Hunt Showdown, Witchfire, now available in early access through the Epic Games Store, is an imaginative roguelike shooter from The Vanishing of Ethan Carter dev The Astronauts, and it’s showing serious promise.
As the black-coated, skull-mask-wearing ‘Preyer,’ you’re dispatched by The Vatican to assassinate a powerful witch, who commands total control over a desolate, gothic wasteland. This is where I’d drawn the comparison to Hunt. The aesthetic of Witchfire is a gloomy, humid mix of steampunk and the 19th century East Coast. Low sunsets, starving cornfields, stinking swamps and shacks – The Astronauts bring vivid life to Witchfire’s weary world.
You can explore the map at your will. If you’re feeling brave, go and try one of the roaming sub-bosses. Alternatively, go hunting for gold to bolster your build and arsenal. As the Preyer, you’re able to channel the eponymous Witchfire, a mystical force that imbues you with powerful magical abilities, and unlocks the arcane potential of your equipment and guns.
Killing enemies lets you drain their Witchfire into yourself, which you can use in turn to empower new guns from the Vatican armory or ancient relics you find across the land. Seeing Witchfire in action, and how
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