Real-time tactics WW2 game Commandos is coming back from the dead to quietly, methodically dismantle the Nazi war machine once more. Three years after we reported on the development of a brand new game in the series and 18 years after the most recent one came out, Commandos: Origins promises to tell the tale of how the games' titular commandos met.
Judging from the trailer, it looks like they all met because of that big war that happened about 80 years ago, which is a small disappointment for the part of me that hoped this would be a dating sim set in the bars of the Weimar Republic. But no, Origins—which is in the works at Kalypso internal studio Claymore—looks set to return to the gameplay embodied in the Commandos of old: Stealthy strategy that sees you slowly worm your way into enemy strongholds by cunning and violence in order to do real mean things to 'em. Think something along the lines of the recent Shadow Tactics and Desperadoes games, whose maker announced a sad and sudden shutdown last August after pretty much owning this style of game for the last decade or so.
I'm cautiously intrigued by this. I played a heck of a lot of Commandos 2 as a kid (and original Desperadoes, which had a very similar style despite being an old west game from a different developer and also recently got its own third entry), and very little has scratched that itch since. Hopefully, this brand new game will fare better than the remaster of 2, which left a fair bit to be desired and still sits at an unenviable «Mixed» user review rating on Steam.
The marketing blurb is saying all the right words, at least. You'll have to make use of the unique abilities of each member of your team—the murdery Green Beret, the technical Sapper, the
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