The problem with gods is they never give a clear indication of what it is they want. Good times and clear skies with just the right amount of rain? The gods are happy and all is at it should be. Storms tear through and decimate the settlement? The gods are angry at… something. Could be anything, really. In the case of the builder his tribe decided that the things he was creating had to be the cause, so they promptly exiled him to a faraway island. The small tribe living there took him in on the condition he gets to work, and seeing as his skill is throwing things together it’s not long before his new home starts getting a bit more lively.
Tribe: Primitive Builder is a first-person building/crafting/tribe-management game that’s got an open playtest through the end of the month, and there’s at least a couple good hours of low-impact but satisfyingly enjoyable gaming inside. Because you start with basically nothing the tribe elder gives you a place to sleep and a bit of food to get your bearings, and once situated it’s time to start working. Snag a few rocks, craft a basic knife, cut some vines, gather sticks, make a spear, etc. The nearby river provides fish and its water is pure, so food and drink aren’t much of a problem, but a workshop means you can stop crashing on the elder’s couch and make the new island a much nicer home. It’s only the first of many buildings to come, each with its own specific purpose
Building isn’t freeform but rather from a blueprint, and you can stick the list of needed resources on the sidebar to avoid having to go scavenging in the middle of things. Drop a building in an appropriate spot, then hold down the E key and sweep the indicators to slot wood, bamboo, grass, and leaves into
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