I honestly think I'm just too scared to try my hand at World of Warcraft Classic's Hardcore mode. I'm not particularly great at PvP (ask my EVE Online characters), and to be fair I'm not great at going long stretches without dying in an MMO either to PvE damage.
I think my entire time in World of Warcraft Classic Hardcore would be spent in a fever dream of anxiety, hoping that each blow isn't my last. This tweet by the official World of Warcraft Twitter (I'm not calling it X, Elon) pretty much summed up my feelings yesterday.
<p dir=«ltr» lang=«zxx» xml:lang=«zxx»> pic.twitter.com/lGHqojrmh1I know there is a market out there for this type of challenge. Players do permadeath runs all the time, from Nuzlocke playthroughs of Pokemon games to self-imposed hardcore limitations in some MMO circles. Blizzard is obviously tapping into a ready-and-waiting segment of the player base here.
I just don't think I'm one of them.
It's not to say I don't mind a challenge. I play MMOs where you can lose everything with a simple unlucky hit, seeing hours of work and millions in in-game money dry up in seconds. RuneScape taught me the exhilarating lessons of full loot PvP back in the early '00s, and while EVE is the only game like this I play anymore, losing a ship is vastly different from being locked out of a character entirely.
However, while I likely won't be jumping into the foray myself, I'm eager to watch the spectacle of Hardcore Classic players unfold. World Firsts on these servers will be all the more meaningful when you remember just how perilous a grind is now that any member of a raid group could permanently die in-game on the way to that milestone.
It adds another layer to the long tapestry of history that is World of Warcraft. I
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