Starfield has launched to great reviews, but early players aren't loving everything about Bethesda's latest RPG. As the early access period kicks off, some fans complain that traversal is more restricted than it was in Fallout 4 and Skyrim, saying that there are too many loading screens and not enough freedom to go wherever you want.
This issue has sparked a debate on whether or not Starfield is an open-world game, as fans say there are too many barriers and fast travels for it to be labelled as one. Some say they miss the largely uninterrupted exploration of Skyrim, as you can walk the whole world on foot without any pauses, save for entering towns and dungeons.
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"Starfield feels like it’s regressed from other Bethesda games," says Reddit user No-Dust-2105. "This game isn’t open world, it handles the map worse than Skyrim or Fallout 4, with those games you can walk everywhere, Starfield is just a constant stream of teleporting where you have to be."
Others agree, disappointed with Starfield's space travel in particular.
"The most exciting thing about making your own ship was that you could then travel through space with it," says Sonnenkreuz14 "But the only thing actually happening is you are basically stationary and teleporting to different planets, not actually using it as a spaceship."
While this is certainly a common complaint, other players argue that it isn't enough to write off the rest of the game. They recommend anyone put off by this stick with Starfield a little longer, saying that it takes longer to endear itself to players than previous Bethesda games that give you the basic gameplay loop straight away.
Regardless of how the fanbase feels
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