Starfield companions are weirdly chill with a lot of activities they definitely should not be chill about. At the start of the game, I christened my playthrough with a slaughter of New Atlantis, as must be done with any Bethesda release, and just got a mild telling-off from Sarah. Now, it turns out you can be straight-up irritating, and even that won't be enough to kick them from your party.
For some reason, the physics in Starfield allows you to pull on NPCs' hair. Why you'd want to do this and why this is in the game, I don't know. But hey, knock yourself out. Yank on it all you want, because they're just as calm about it as they are having a gun pointed directly into their face. It really is a ringing endorsement of whatever forms of stress relief we get in the future.
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As documented by Reddit user TheGalacticCactus, Starfield's hair is perfectly pullable, with the player able to grab a good chunk of Sarah's hairdo and give it a yank. She doesn't even flinch, which is kinda terrifying. But as I said before, she's chill with a pistol to the face too, as everyone is, so this is probably nothing to her.
As for why we can do it now, it's all thanks to video game hair finally having some proper physics, and not just being a solid block of Lego stuck to a character's head. Now, strands of hair can flow in the wind. And be grabbed, apparently.
Of course, this is far from the first time the ability to hold stuff has been used in unintended ways in a Bethesda game. Famously, thieves in Skyrim would dump a bucket on a shopkeeper's head with this feature, and then proceed to rob them blind. Quite literally, since the whole point is that it will
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