Although many of the quests in present players with choices and split-path options for approaching certain problems, some options may only be available if other quests or tasks have been completed beforehand. In a game as massive as, it can be especially difficult to know when you might be missing options or when the effects of some decisions may have effects down the line on later quests. While most missions are standalone or explicitly part of a chain, joining certain factions or having certain traits can open up more possible options, like in the semi-randomly encountered «Juno's Gambit» mission.
On a completely blind playthrough, «Juno's Gambit» can seem relatively straightforward and short, with no real connections to any of the other stories or missions in . While traveling through space, an unknown ship can be randomly encountered being attacked by an Ecliptic ship. Destroying the Ecliptics and hailing the other ship will result in you being asked to dock at the ship, where main decision of the quest takes place. While the quest ordinarily presents a binary choice, joining up with a certain faction gives access to a third option, which some may find to be the most optimal solution.
Related: «An Instant Classic»: Starfield Review
After boarding the ship, two operatives from Ryujin will reveal that they're attempting to take control of a rogue NASA AI named Juno, who has previously killed the ship's technician for attempting to pacify the AI by installing a Control Board. Lacking any better options, the Ryujin operatives will ask you to install the Control Board instead, leading to a conversation with Juno and the quest's main choice — whether to install the Control Board as instructed or to help Juno escape.
Read more on screenrant.com