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In Diablo 4's second season, the Season of Blood, you're totally not a vampire, but you sure can use their powers.
Starting on October 17, you can make a new seasonal character (sorry, it's required) and use Vampiric Powers to alter your skills. Like season 1's Malignant Hearts, Vampiric Powers transform how each class usually works. There are powers that make every skill heal you, give you a powerful bat minion, and cause your attacks to deal 80% of your Maximum Life to every enemy around you.
Vampiric Powers provide the kind of effects that will spawn entirely new builds, but they're a little more complicated to use than season 1's unique power. Enemies will drop Potent Blood and you will spend that in a new menu to unlock a random power or power upgrade. Veteran World of Warcraft players will probably take one look at the way you socket them into minor and major slots and have flashbacks of the glyph system.
Each Vampiric Power has three new «Pact» stats on it, represented by a symbol and a number. To activate an equipped power, you need to find Pact Armor with matching stats. It's helpful to think about it as if each piece of Pact Armor adds those stats into three buckets and your Vampiric Powers soak up the exact amount that they need. If your armor has one point in all three—Ferocity, Divinity, and Eternity—a Vampiric Power that only requires one point in Ferocity will soak it up while it's activated, leaving one point of the other two stats available for additional powers.
It wouldn't be a loot game if you didn't have to manage your gear, however, so there are two items
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