It is now being reported that the highly anticipated "ray-tracing" revamp made in RADV "Radeon Vulkan" drivers previously has been finally merged for "monolithic pipelines", taking RT performance on AMD Radeon GPUs to a whole new level.
AMD's developments on Linux have reached an all-time high, with improvements being made all across the board. Not only is the company focused on providing early next-gen support, but existing products have also witnessed significant advancements. A prime example of this is the recent patches implemented on open-source Mesa RADV Vulkan drivers, which brought in uplifted ray-tracing performance on the platform.
Phoronix discloses that the merge request has been pending for 5 months now, initially uploaded by the open-source developer Konstantin Seurer. While we haven't seen a graphical representation of the performance gains, Seurer has revealed some figures after the driver update, which shows almost a 20% uplift in titles such as Quake II and DOOM Eternal.
Quake II RTX:
Control:
DOOM Eternal:
GitHub via Phoronix
It was speculated that Hitman III brought in almost a 3x gain over the existing driver. The advancements made in the ray-tracing department are indeed astonishing, since previously, it wasn't up to mark. This will indeed bolster the confidence of gamers on Linux, particularly with Team Red, since the improvements that they have implemented in recent times have proved to be decisive.
With the merger now, it will be compelling to see how the current state of Mesa RADV Vulkan drivers compare with AMD's official Vulkan ones, since on paper, they are currently ahead. However, judging by the massive upgrades AMD has been bringing over the Linux camp, it wouldn't be long before the need to
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