I wouldn't say I've been itching to return to Amnesia: The Bunker, Frictional's perfectly ghastly blend of horror game and immersive sim, but I've certainly been itching to write about it. The terrible beauty of that generator-based exploration and scavenging loop. That moment when you walk just a little too quickly down a corridor, and hear the awful rummaging in the walls. The agonising discovery that not only is it possible to roam with the lights out, but pretty much required, beyond a certain point. The dense burden of grasping more or less where to go, without knowing how to survive the journey - and above all else, those goddamn rats, always encountered where least convenient. Shoo! Shoo!
It's by far the most oppressive and demanding horror game I've played in recent memory, and it'll get considerably worse with the release of the Halloween update.
The game's creative lead Fredrik Olsson has been keeping up a sinister drip-feed of planned features on social media - slowly building up a complete picture, like a cackling painter trapped in a cellar with something eldritch scratching at the door. It's hard to say more without spoiling aspects of the vanilla launch experience, so you might want to finish the game before reading on.
Amnesia: The Bunker's Halloween update is, as you'd expect, pencilled in for October release. It will introduce a Shellshocked difficulty mode that chops down the game's handful of safe spaces to a single, trembling middle finger. For one thing, time doesn't stop when you open your inventory in Shellshocked difficulty, so there's no hiding behind menus while out in the world - you'll want to be securely home in the Admin Office before you pick through that letter from a dismembered soldier.
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