Ocean Drive Studio, the team behind the story-focused tactical RPG Lost Eidolons has concocted a spinoff of their popular franchise with a new combat-oriented take titled Lost Eidolons: Veil of the Witch. As someone who was unfamiliar with the series, I wasn’t quite sure what I was walking into, but once I sat down for my demo with Creative Director Jin Sang Kim, I realized that, even had I known what to expect, nothing would have prepared me for the challenges that await.
After waddling around the convention for several days, and testing numerous games on the PAX show floor, my demo of Ocean Drive Studio’s tactical roguelike Lost Eidolons: Veil of the Witch beckoned me. As I sat poised to try, what I assumed would be a simplistic demo that showcased the basics of the game, I came to find out I was going to be thrown into the deep end with a full playthrough. (Spoiler alert, I didn’t make it through to the end).
I started at a crossroads, where I had to select which path I wished to take. This is predominantly where the roguelike nature of the game comes from, as your decisions will determine whether you head into a battle, have the chance to pick up some helpful boons, or run into a series of other situations that you’ll have to face as you move forward. Veil of the Witch is certainly a departure from the previous game, Lost Eidolons. “Lost Eidolons is more of story-focused and story-based game. Compared to that Lost Eidolons: Veil of the Witch is more of a battle-focused game. In Lost Eidolons I forced you to watch all of the story, but this time I wanted to make it as short as possible so you can jump right into the battle.” Jin told me.
Jin Sang wasn’t wrong when he said that we would be jumping right into a battle,
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