built on the formula that made its predecessor,, a resounding success. It kept the core features of and added new elements like Link's arm and its abilities. With the Sky, Surface, and Depths, the open-world design felt even bigger in. However, there might be one key feature that worked for both and that the next game could do without.
picks up a few years after the end of. Hyrule was starting to recover, but naturally, that meant it was time for a new threat to show up and threaten the peace. While the next game is unlikely to make these games into a trilogy, it'll probably follow their footsteps in terms of design and development choices. But there are a few details that the next game should refine to improve the overall experience, especially in one particular aspect. And in addition, it gives Nintendo the chance to fully return to the classic dungeon style that and lack.
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The map is big enough that horse taming is required in if Link wants to travel between places that aren't close to Skyview Towers without the journey taking too long. Using an open-world style lends itself to a sense of adventure and exploration, but it also results in sections of the map being little more than empty space. Yes, Link can find items and supplies in those spaces or use them to kill enemies and farm their materials for Fusing. But that empty space doesn't add to the overall narrative.
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At most, for story elements, Link might run into side quests. The Hudson Construction sign quests are spread throughout the Surface, making them the most likely quest that Link will stumble upon when roaming the map.
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