For years, franchise has dominated the simulation game market, with no true competition to speak of. However, the substantial promise shown by the upcoming release may just be enough to end that reign. Slated to enter early access next spring, the title sports several features that the community has requested for years.
comes from Paradox Tectonic, a subsidiary of Paradox Interactive which has published titles like the and franchises. This history paired with the fact that Rod Humble — a former developer of series — is the game's director, it's clear the team behind the title is very knowledgeable about the simulation genre. The past few years have been a mixed bag for fans — things like the broken release and a disproportionate amount of Kits has been met with ire, but successful releases like the Expansion Pack have proved the series still has something to offer.
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Unlike in, conversations in aren't in a made up language, and players will have great control over the interactions their characters have with others. There are thousands of lines of dialogue set to be in the game, a number that will be able to grow even more with player-made additions — one of the many ways the title allows players to easily customize their play. Conversations shown during a Gamescom preview of showed extensive contextual options that greatly expand upon what has to offer in terms of dialogue.
While active careers have existed in franchise for the past few installments, they've been relegated to EPs like and. In, characters can always be followed to work, and players can have them complete various tasks at their job site much like in. This is one of several examples of the
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