FSR 3 Frame Generation isn't officially recommended for use on Nvidia GeForce GTX 10-series graphics cards but it turns out not does it work, it runs exactly as intended.
When AMD first announced FSR 3 back in November 2022, during the RDNA 3 architecture launch, there was plenty of gossip as to what it would all entail. Most people assumed it would be an entirely shader-based frame generation and, of course, that's exactly what it turned out to be.
FSR 3 Frame Generation is currently only available in two games (Immortals of Aveum and Forespoken) but it works well in both of them. There are caveats to using it, though, such as it works best when the game is already running at 60 fps or faster.
The technology will increase the latency between frames updated by the engine, so using it with very low frame rates can make things seem even more sluggish. Because it's not utilising dedicated optical flow accelerators the Nvidia tech does, AMD's take on frame gen can also add ghosting around moving characters. And the lower the frame rate, the more noticeable those artifacts become.
Another potential sticking point is that, while supporting Radeon RX 6000 and RX 7000-series GPUs, AMD only recommends the tech for GeForce owners of RTX 20 series or newer. It doesn't say that it won't work with older cards, just that the performance gains might not be all that great, or perhaps even make it worse.
Well, one tech YouTuber by the name of Daniel Owen has decided to give it a go anyway, testing out a GeForce GTX 1060 and a GTX 1070 in Immortals of Aveum. This game uses Unreal Engine 5 to produce some pretty spectacular graphics but, as the video shows, the performance at 1080p, even on Low quality makes it barely playable.
Enter stage
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