My official Starfield background is chef, but for the last 30 hours, I've become a full-time gun collector. I've racked up a respectable arsenal of very cool guns, some favorites being a six-shooter with sharp angles that look straight out of a Deus Ex game and a heavy rifle where the reticle is a grid of ominous laser pointers. Even though I'm only using a handful regularly, I keep picking them up because they're all so different, with distinct looks, sounds, and involved reload animations that the FPS enjoyer in my is gobbling up. Bethesda has really upped their game since Fallout 4.
The only thing that's been dragging me down is that, no matter how fun they are to shoot, Starfield guns are actually pretty weak. Lethality varies with enemy level and gun stats, but generally speaking, vanilla grunts and pirates can easily eat up half or full magazines of ammo before going down.
With all due respect to Destiny diehards, dropping pounds of ammo on a single guy is not my idea of a good FPS, especially not one that I'm trying to stay immersed in. So just as I did with Cyberpunk 2077, I looked to Nexus for Starfield mods that'd make it play less like Borderlands and more like Call of Duty. There are already a few options, but I only tried out two: Immersive Damage by CnRJay and Project Reality by ADAIVI.
Both essentially do the same thing: buff your damage output with custom .ini files that are very easy to install, though for now, I'd recommend Project Reality first. It's the better-organized, more comprehensive mod of the pair with a few extra tweaks I like. Immersive Damage is more straightforward, if that's your preference, but it currently has a major issue with space combat.
Buffs player damage and enemy damage,
Read more on pcgamer.com