Heading into 's tenth anniversary, it's no longer a surprise to see the MMORPG continue to be one of the most popular games in its genre. The development team behind the project — which, lest readers forget, began as an absolute disaster at lauch — has cultivated a reputation for being one of the most trustworthy in the industry. «Quality» and " expansion" seem to go hand-in-hand at this point, and that sustained level of design innovation has made the game into one of the most influential live service options around.
While he's certainly not the only reason for 's success, the face of the game's long tenure as a valuable time sink is Naoki Yoshida, the director and producer of. Through countless interactions with players — whether it's in «Letter from the Producer LIVE», interviews, video appearances, or more — he's established himself as the voice of the development team, and a direct connection between its userbase and its messaging. But ten years is a long time, and Yoshida has seen many expansions come and go — so recently conducted an interview with him to discuss Job designs, expansion reception, innovation, and growth.
Related: FFXIV's Naoki Yoshida Looks Forward — And Back — On Its 10th Anniversary
When first working on Final Fantasy XIV, how long were the initial plans for? Was 10 years something you considered, even then, as a goal?
Naoki Yoshida: I’m a former MMORPG player myself, so having an MMORPG continue for 10 years felt like a prestigious milestone. So when we were working on A Realm Reborn, one of my goals was to create something that would be sustainable for at least 10 years. When an MMORPG has been around for a decade, that’s proof that the game has solid content, a player community, and a
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