New alleged details on the development of Sega and Creative Assembly’s cancelled live service shooter Hyenas have been published, including claims that it was Sega’s biggest budget game ever before the company pulled the plug.
The Japanese publisher announced last week that it was cancelling the multiplayer shooter “and some unannounced titles under development” in Europe, following at least six years of development on the project.
Developer Creative Assembly has suggested the game was cancelled due to “ambitious” plans and high competition in the multiplayer shooter space.
However, a new video published by Total War YouTuber Volound – corroborated by VGC’s own sources – features claims from anonymous developers that a lack of direction, disruptive engine change, and overly-cautious design contributed to its downfall.
VGC has asked Sega for comment on this story.
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One anonymous developer wrote: “So what went wrong? Total lack of direction, many of the leadership asleep at the wheel but they never seem to lose their jobs. An engine change, part way through the process. Attempting to break into a saturated market, and not committing to do anything adventurous with the game.”
Hyenas, or ‘Project Keaton’ as it was known then, was greenlit after the critical success, but commercial disappointment, of Alien Isolation, following which the Creative Assembly ‘console team’ delivered the work-for-hire project Halo Wars 2, which is also claimed to have sold modestly.
CA’s management wanted to create a console game with broader commercial potential, with Destiny, Escape from Tarkov and PUBG cited as inspiration.
The game was a PvPvE (Player vs
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