It turns out that Super Mario Bros. Wonder had a “live commentary” feature during its development that would have matched players’ actions as they progressed through the 2D platformer’s levels, with the option to switch the generic default voice to “tsundere commentary”. However, it didn't make the final cut.
During the third part of Nintendo’s official Ask the Developer interview for Super Mario Bros. Wonder, which was published yesterday (October 18), game director Shiro Mouri revealed that the idea for a live commentary feature was first proposed by producer Takashi Tezuka.
“We actually spent about six months seriously developing live commentary,” game designer Koichi Hayashida explained. “We tried adding voices to match the player's actions. Even though we'd added various voices, questions like, ‘Who’s doing this commentary?’ started to pop up amongst the team. Something about it just didn’t feel right.”
Mouri continued: “Even the team was evenly split between those in favor and those against. The default voice was very generic, like a newscaster, but you had the option to switch it to a tsundere commentary. [...] In fact, according to our play test records, quite a few people were switching to the tsundere commentary.”
For those unfamiliar, ‘tsundere’ is a Japanese term that can be used to describe a person or character who appears to be harsh on the outside, but occasionally shows a softer, more affectionate side. Think of characters who might say, “it’s not like I like you or anything”, and you’re on the right track. It’s quite a popular character trope in a number of anime series, but imagining it featuring in a Mario game like that sounds wild.
In the end, the commentary idea was scrapped almost entirely, since it
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