Quake 2 Remastered has a wide and varied selection of monsters and mutants to battle through. These guys (and gals) are universally deadly, although some are far more dangerous than others. Heck, some aren’t even that dangerous, they just lean towards the frustrating end of the scale.
You might think this list will only consist of late-game enemies, but surprisingly, some of Quake 2’s worst enemies crop up very early on. We are going to go through the very worst enemies in Quake 2 Remastered and give you some tips on how to take them out. Get your thinking caps ready and prime those trigger fingers.
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Gunners are introduced early and they very quickly become one of the most common enemies in Quake 2. These guys have a lot of HP and pack a lot of heat. In their right hand, they are rocking a high-powered chaingun. On their left, is a six-shot grenade launcher that is more than capable of killing you instantly if you aren’t careful.
Gunners take two Super Shotgun blasts a close range to down, or your closest long-range equivalent. Sadly, they are also incredibly adept at dodging. Firing any kind of projectile will trigger their AI to duck, meaning rockets are not as reliable as you might initially think.
To take out a Gunner requires swift action and immediate cover. In the early game, the Super Shotgun is your best bet. Get in close, blast them once for the stun, and then finish them off before they recover. In the late game, two hits from the Railgun will take them out. Pop out of
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