We now have some interesting information behind the making of Starfield, assuming our source is credible here.
We credit this information from Timu222, who shared a LinkedIn post on his Twitter.
That LinkedIn post comes from one David Reitman, an industry veteran who has worked at companies like Gaikai, and by extension PlayStation. Before that, he was at MMO company Visionary Realms, and later DRC, which put him in a position to be a board advisor to PlayGiga and GreenManGaming. His last work was in the gaming division at Accenture. Accenture did manage community services for game companies, but they also had AI services to extend that work to actual game development, live operations, and more.
Reitman seems to be freelancing as an advisor now, so in that regard, he made this post to sell potential clients who want to get into the video game industry.
Without further ado, here’s what Reitman wrote about Starfield:
“Hold onto your space helmets and grab your popcorn, folks! Bethesda Softworks’ upcoming RPG, Starfield, is like the Marvel Cinematic Universe had a baby with Skyrim, and then sent it to a 25-year-long space camp! The creative vision of Todd Howard, a man who had to wait for technology to catch up for the vision to be realized, is now scheduled for liftoff on September 6! A team of over 500 and a budget of over $200M, this game is promising a universe so vast, you’ll need a space GPS!”
So, let’s parse this down one by one. Bethesda Game Studios (not to be confused with Bethesda Softworks the publisher, this is the game developer) has yet to publicly disclose the staff count of the team who worked on Starfield. They also have yet to reveal the total game budget, or how that broke down between the development
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