Starfield garnered a huge presence at this year’s Gamescom, with both Xbox Studios head Phil Spencer and Bethesda Games Studio head Todd Howard on hand to talk about the game.
As Microsoft reveals in their latest Xbox Wire, the actual Starfield presentation was 15 minutes long, including a 2 minute live action trailer, fitting for any space exploration themed movie like Gravity. They also presented gameplay of the opening minutes of the game.
What Gamescom attendees got to see from that 13 or so minutes was the very start of the game itself. As any developer knows, it’s that very start of the game that creates the impression that fans will carry with them throughout their playthrough.
The player is actually in the middle of a mining operation, central to the narrative surrounding the game, before it throws to the character creation process. For the purposes of this demo, that creation process was breezed through quickly for fans to see more.
And that ‘more’ included segments of on-foot and space combat, meeting companions, and even that trademark Bethesda ‘stepping out’ moment. This preview ends with a scene we have also already partly seen in the Starfield Direct earlier this year: the first time the player character meets Sarah Morgan.
As we had alluded to, both Todd and Phil were at this event, with this being Todd’s first Gamescom, and the first one Phil attended since 2017.
Here’s what Phil said when introducing Todd Howard, about the man, his studio Bethesda Games, and Starfield:
“Two things when Todd talks about Starfield: ‘Over 25 years in the making’, which isn’t the development schedule – that’s how long Bethesda Games Studios has been around. And he also calls it ‘irresponsibly large’. For those who begin to
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