Persona 3 Reload proved to me just how much Persona 3 has needed a remake.
Originally released in 2006 (2007 in North America), Persona 3 marks the start of the “modern” Persona series. Sure, the first games featured students summoning demons like they’re Pokémon. But your social links, life sim elements, and more – that all started with Persona 3. I know many who still consider it a series high, but honestly, Persona 3 has always been a bit hard to come back to. On PS2, the game is missing essential quality of life, such as being able to even control your own party members. And while the PSP version fixes some of this, it comes with the caveat of feeling very much like a condensed PSP game.
As someone who has tried and failed to get deep into Persona 3 myself, I’ve been deeply curious about Persona 3 Reload. On the surface, just slapping Persona 3 on top of the foundation of Persona 5 would have been enough. But after getting to test Persona 3 Reload for myself at a recent event held by Sega, I’m hopeful that Persona 3 Reload will be even more than that.
At the event, I was able to demo two small slices of the game. The first section gave me roughly 15 minutes inside of Tartarus, the game’s dungeon crawling hub.
Right off the bat, I can’t stress enough that Persona 3 Reload is a very, very pretty game. While it might not look too special compared to Persona 5, the new character models alone are a huge jump from Persona 3. Similarly, just as Persona 5 oozed with style via its UI, Persona 3 has much the same flourish. Everything from your main menu to your victory screens are just what you’d expect from a Persona 5 successor, even if this is a remake.
The inside of Tartarus felt familiar at the outset. Just like the
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