And lo it has come to pass, Starfield looks like it will definitely not be supporting either Nvidia's DLSS or XeSS upscalers. At least not at launch anyways. We kinda thought that would be the case the instant it was announced the Bethesda space cowboy-em-up was partnering with AMD on the PC side, but a dig into the preload files for the game has seemingly confirmed it.
A twitter user, Sebastian Castellanos, has been poring through the files on PC, now that the Microsoft store preloads have begun alongside the Xbox X/S. They have posted a shot of the different files and folders and states that there are no sign of any .dlls referring to other upscaling technologies outside of AMD's own FSR 2.
That means, barring a day 1 patch to add support, we're going to be out of luck. And I'm 100% sure Nvidia would have crowed about any involvement in Starfield by now if there was going to be any.
Now, it must be said that FidelityFX Super Resolution 2.0, or FSR 2, is an agnostic feature that will work on every vendor's graphics card. So all your AMD, Nvidia, and yes, even Intel GPUs will support FSR 2. And it's a very good option, far improved over the first generation of the tech, and we can't wait for FSR2 to be added into Baldur's Gate 3.
Not having Intel XeSS then isn't such a huge miss, they are very similar, though maybe even Intel's upscaler can deliver slightly better visuals than FSR 2. But there's still not a lot in it. More of an issue, for recent Nvidia GPU owners at least, is the fact that DLSS is missing.
DLSS is a superior technology, offering a higher fidelity end product, largely by virtue of the fact that it is a proprietary tech. It utilises the Tensor cores of Nvidia's RTX GPUs to help create the upscaling
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