Baldur’s Gate 3 is one of my favorite games in a very long time, exemplary in nearly every way except for one — it had to be played on PC. Of course, I have nothing against PC gaming (hello, Overwatch!), but I am a creature of comfort and count the ability to play from comfortable places as important to a game’s enjoyability as the actual game itself. So when I heard aboutBG3’s cross-save ability with the PS5, I fell to my very knees in appreciation, excited beyond measure that I would have the ability to enjoy this masterwork of a game from the comfort of the papasan chair in my sunroom.
The reality, though, of my experience with Baldur’s Gate 3 PS5 play has turned out to be far less worthy than the hype I had for it.
Being a Dungeons & Dragons-based game, Baldur’s Gate 3 has a wealth of intricate systems — exploration, combat, and roleplay — that feed into one another and fuel the kinds of emergent gameplay that’s made this game so phenomenally successful. And though Baldur’s Gate on PC and PS5 are fundamentally the same game, it feels like, for the PS5 version, you have to put in a lot more mental and mechanical work to get the same amount of enjoyment.
I fully admit that my first grievance is something one would only see in reviews from folks born before 1990. Playing on console, you naturally sit further away from the game screen and… (I cannot believe I’m admitting this at 36) I’m finding it hard to see. With my setup, I’m sitting a normal distance away from a normal-sized TV, but some of the menus — your inventory, for example — are just difficult to parse at the increased distance and can have very real (and hilarious) consequences beyond the need to squint.
After selling off some of my inventory, I got into a
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