One of the main antagonists of is protected by a legion of powerful automaton guards called the Steel Watch, but this line of defense can be disabled when you destroy the command center of these machines. Once you reach Act 3, you will realize the last Netherstone is being held by Enver Gortash, whose position in the city is protected by the Watch. Reducing this villain's forces is easier said than done.
A Steel Watch has 206 Hit Points, a 16 Armor Class, and is resistant to most physical attacks, with only a Lightning damage vulnerability to claim as a weakness. Once you reach the city, these machines are everywhere, protecting Gortash and even exploding if you damage them to around 20% health. Only high-level spells like Chain Lightning stand the best chance against these dangerous constructs in .
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There are three phases to deactivating the Steel Watch in, including talking to NPCs Orin or Wulberg, traveling to the Steel Watch Foundry, and destroying the Foundry base. During Act 3, you can ask around the city for information about the Steel Watch being forced to attend Gortash's coronation ceremony. Speaking to Orin reveals how she wants to take down Gortash and starts the quest related to disabling the Watch.
Once you have your objective, travel to Rivington to meet with the Ironhand deep gnomes, who have just the right tool for destroying the Steel Watch's production line. If you encountered faces like Wulbren before on your journey in Act 1 and Act 2 of , you'll have a far easier time asking for favors. A good conversation will earn you a Runepowder Bomb that Wulbren claims is more than explosive enough to obliterate the Foundry.
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