is full of items that can be collected across its three acts, but not all of them seem useful at first glance. However, a sprinkle of creativity can make mundane items into powerful tools. Instead of selling the items in this list to vendors for a bit of gold, keeping them in character inventories or at camp for easy access so they can be grabbed and used to complete random tasks could be more valuable.
It's easy for characters to become encumbered, given all the items that can be taken from chests, corpses, and even the environment itself. While it might be instinctual to sell items with no immediate clear use, the most mundane items can become hidden treasures in . Here are ten items that have random, unexpected uses that make them worth keeping and collecting when the opportunity to do so arises.
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Aside from hiding items that could be useful or exchanged for gold at a vendor, crates in provide a lot of utility if a character needs to reach a high place. Jump isn't always an option if the desired location is too high, and not every character will have access to Fly. However, every character can find crates and barrels scattered throughout Faerûn, which can be stacked on each other and climbed to reach places that would otherwise be inaccessible.
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Candles can be unexpected combat tools in. They can light arrows on fire to deal a bit of extra elemental damage, which can be particularly nice against enemies with vulnerability to fire. However, this isn't exclusive to arrows. Characters with the Dip Bonus Action can Dip their weapons in a candle that's been set on the ground and lit, adding damage to their attacks. Between lighting
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