Most mysteries are solved by deduction and investigation. An inquisitive mind and an eye for detail combined with the ability to create ideas and throw them out when they don’t work generally lead to a correct solution, whether that be something as convoluted as a murder or mundane like finding a misplaced item. Uncovering the mysteries of an unfamiliar land usually need the same skills, except in the case of Vexlands where what’s really going to work is cold hard cash. The hexagonal tiles of the Vexlands are completely blank with the only information available being how much it costs to reveal what’s underneath, and whether that be a new dungeon, crafting recipe, or a plain old bush won’t be revealed until the money is spent.
Vexlands is a base-building/crafting adventure in a world that’s mostly hidden away at the start. The landscape is covered in large hexagons, each with a price tag to reveal what’s underneath, but once bought it’s yours forever. The first few are cheap with the gold almost instantly replenishing itself, and when that comes to a stop the trading post will have been uncovered to keep the money rolling along. It’s all a little mercenary at the start, but it doesn’t take long for the base building to kick in. The early tiles can be cleared away quickly and are bound to contain a few crafting recipes, and once the traditional workbench has been cobbled together from a handful of wooden planks the base building kicks in, soon followed by the arrival of a few wandering slimes and even a small dungeon.
My home base could be prettier but it seems the rearranging functions aren’t in the demo yet.
The bulk of Vexlands, at least in the demo that was released today, is scavenging resources to not only
Read more on hardcoregamer.com