A criminal group's underground base called The Zhentarim Basement is one of many hidden locations you can find and enter in by interacting with the right people. A place filled with items, side quests, and other points of interest, this hideout provides even more content to this massive RPG. Hidden inside this place could also lead your party to the infamous Underdark for the events of Act 2.
Before you even start trying to find the Basement, go ahead and either teach a character in your party the Detect Thoughts spell or find a scroll with this piece of magic ready for use. Those hiding from the law likely need to find out how to get into their base, making this magic important for breaching their defenses. Though not the greatest secret in Act 1 of, the Zhentarim still have plenty of ways to repel your group.
Related: Baldur's Gate 3: Hardest Secrets & Hidden Things To Find In Act 1
To find the Zhentarim Basement, travel to the Waukeen's Rest Waypoint, northwest of the Blighted Village that hosts several burning buildings from recent goblin attacks. Head further northwest past the central fountain of this small village until you spot a dead ox on the ground. Go right where you might see a door blocked by boxes, and remove these obstacles to enter this Small House in .
As soon as you enter this place, a guard named Salazon will be hostile toward your group after a short cutscene that places you into some tense dialogue. In the quest in where you may have saved the NPC Rugan from gnolls along the beach, he will have told you about the password for the group Salazon guards. You may also use Detect Thoughts or other powerful spells in to figure out the code.
Repeating the code to Salazon will prevent you from having to
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