The world needs stuff but stuff is over there and civilization is over here, and that’s why we have logistics. One of the most efficient bits of transportation infrastructure is the basic all-purpose train, which despite the business’ history both recent and since its inception is romanticized to no end. There’s just something that feels right about these massive, powerful machines carting goods across the countryside, connecting suppliers of raw materials with hubs of industry and eventually the towns and cities that need the final product. It takes actual effort not to love watching trains go about their routes and there have been uncountable dozens of games letting people get their hands on every aspect of the industry, from being a conductor, to running it as a business, and even playing with a wooden train set. Station to Station is the latest train game and it’s a chilled take on the genre, letting you plop down stations and tracks to connect the buildings on an idyllic but washed-out landscape, bringing life and color to the world with every new connection.
The title Station to Station describes the gameplay perfectly, with each level being a landscape with a couple of buildings scattered across it that rely on each other to work. A farm producing grain needs to get its product to the mill to create wheat, wheat needs a baker, and the baker’s bread goes to the city. Cities need multiple inputs to work, such as milk, fish, etc, and the goal is to run rails to link it all up. The first step is to drop a station beside each stop along the way, each of which has two sets of tracks that can be connected on either side. So long as the various industries are connected on the network order doesn’t matter, with a
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