Co-op can be a fun way to tackle a campaign in , but it also comes with a certain unspoken code of conduct. Multiplayer games are all about having fun with friends, making the need for any rules seem superfluous, but going about the wrong way can easily take away the fun factor for some members of a party. Knowing the best approach for co-op ahead of time makes it easy to get the maximal value out of the experience and avoid the stumbling blocks that many parties encounter.
As a video game intended to emulate the tabletop experience in many regards, asks parties to embark on a long and complex campaign together. It's consequently important for parties to work well together and maintain the incentive to keep playing, as a group falling apart before the story is done can be devastating. tables often prepare ahead of time with a «session zero» that establishes some ground rules, ensures everyone is on the same page, and gets to the heart of what players want from the campaign. may not need the same formality, but the core idea is still helpful.
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One crucial aspect of making co-op work lies in ensuring that everyone gets a share of the story experience. Although a core narrative keeps the plot of ticking steadily along, it's far from a linear game, with an enormous amount of branching paths and intriguing choices. Attempting to start every conversation with NPCs and taking on the lion's share of decisions leaves other party members with a disappointing lack of agency, making the experience feel comparatively hollow.
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Some scenarios do incentivize one character taking the lead in negotiations, as a party member with
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